Comp Day Requirements for Surfers AND Spectators

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Sierra Sugar
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Comp Day Requirements for Surfers AND Spectators

Post by Sierra Sugar »

Wilfred brought up some good points in the "why belly" topic and I realized these points needed their own very important place.

With the new surf season upon us we also have many new surfers and spectators to the events. Many of you are asking "what do we do?", "where do we go?" and other questions that we, the directors, have tried to answer. However one very important detail has been left out to my knowledge.

Lag!

These requirements are more than just a request to reduce lag, but a must. If surfers and ESPECIALLY spectators are found not complying they will be singled out by name and asked to comply. These measures have been set in place throughout last years competitions to help reduce lag to make things easier for the surfers, easier for the judges trying to cam-lock and zoom in on the surfers, and spectators as well trying to enjoy the competition and watch their loved ones. Please make note of these and pass them along to any friends who may be joining you during competitions to cheer you on.

- REMOVE, not turn off but REMOVE/DETACH from your AV ALL AOs.

- Detach all HUDs, scripted items, excess prims. This includes xcite bits and pieces, combat HUDs, huggers, kissers, couples animators, mysti tools, weapons of any kind, lighting effects, prim shoes (we're at the beach people), BLING (DETACH is the key word here)

- Limit excess prims that you wear. This includes prim hair, yes girls (some boys too) don't wear that 200prim hair to a competition. Highly primed outfits, and other non-essential items. Try to stick to system clothing as much as possible. This is not a club event. You are not being judged by how cute you look in that brand new outfit with scripted prims and bling.

- Do not bring to or rez during a competition highly scripted items like combat systems, prim babies, prim animals.

- As a spectator you should not be down on the beach area. Please find a seat up in the bleachers provided. Only SLSA directors, the beach marshall, and the current heat of surfers should be down by the water's edge.

- While we all love to cheer on our favorite surfer, please be mindful that vocal gestures are disturbing and nerve racking. Be considerate of the crowd around you. Also, spamming gestures in chat can create lag. Again be considerate.

For surfers and spectators alike we have implemented these requirements and requests to try as much as possible to limit lag during a competition. This is for your benefit.. you the surfer, you the significant other, you the mom or dad, you the best friend, you who ever you may be. If you or someone you know will be on the sim during the competition kindly remind them of these guidelines to help us all out.

SLSA Directors


((please excuse spelling typos... what do you expect from a kitty))
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Sierra Sugar
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Post by Sierra Sugar »

Urban Legend or not, we cannot account for every single script run time, collision, texture loaded, prim loaded, AV loaded, etc... We cannot make it so both the spectator and surfers are facing a void with nothing to render. We cannot gauranetee that every surfer is competing on similar computer systems and will run smoothly even on lowest settings with all these prims, textures, and scripts running. Therefore we try to do what we can to help both client and server created lag for all in attendance. And especially now with the new issue of the new physics engine and issues it is causing, these are some minimal and painless guidelines for people to follow to help themselves and their fellow surfers. As a general, well established and practiced rule of thumb these rules remain in place across the board. It is a matter of consideration to make the event more enjoyable for everyone and less work trying to police the area to see who or what is causing lag. The object is to avoid/eliminate it before it happens, not clean up after it. Client side or server side its a small price to pay to be considerate of your fellow competitor during comp days.

These rules and guidelines remain in place now and until such time as LL creates a sim environment that is completely lag free regardless of contributing factors. There are more important issues at stake during a competition and within the SLSA than being able to wear that AO when You are sitting on a pose ball, or spamming that loud, annoying, vocal gesture annoying the living daylights out of everyone next to you during a competition. Please be respectful and lets concentrate on more important matters at hand. This is not a fashion show but a surfing competition.
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Gweneth Lange
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help with lag

Post by Gweneth Lange »

As an estate manager, monitoring top scripts, the ones Ive noticed that run pretty high, are sit pose balls. Would be something to consider, not to have pose balls, just plan prims to sit on.

As for colliders, from what I understand, H4 is supposed to help with that. Anyone know more on this?

Thanks

Gweneth

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Abel Halderman
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Post by Abel Halderman »

Also surfboards themselves are pretty "heavy" (meaning scripts) and having them rezzed at a sim can cause lag.

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